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Mushroom Fields Island in a Warm Ocean

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EditionJava 26.2
An overhead view shows a large, mushroom-covered island in a blue ocean, with a desert island in the distance.

Seed · Java 26.2

8637514100188017801
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This seed delivers a striking Mushroom Fields biome on an island about 607 blocks from where you spawn. This vibrant, mob-free island is a fantastic location for an early-game base, offering unique resources and a safe haven. The surrounding Warm Ocean provides opportunities for underwater exploration right away.

While your immediate spawn point is in a Wooded Badlands, the main draw here is definitely the Mushroom Fields island. You'll need to travel a bit, but the reward is a distinctive and peaceful environment. Prepare for some early ocean travel to reach this unique destination.

Beyond the mushroom island, the seed also offers a good mix of biomes and structures, though many require some exploration. If you're looking for an unusual and relatively safe place to settle that stands out from typical spawns, this seed is worth considering for your next adventure.

At a glance

VersionJava 26+
SpawnX -968 · Y 75 · Z 408 — Wooded Badlands
Nearest strongholdX -1660 · Z 132 (745 blocks away)
Searched within2,500 blocks of spawn

Structures nearest to spawn

StructureCoordinates (X, Z)Blocks from spawn
Amethyst Geode↗NE-963, 39712
Mineshaft←W-1,008, 40041
Ocean Ruin↗NE-928, 33682
Shipwreck↑N-960, 176232
Ruined Portal↑N-976, 160248
Trial Chambers↑N-992, 144265
Buried Treasure↙SW-1,495, 713609
Stronghold←W-1,660, 132745
Ocean Monument↖NW-1,312, -256748
Village↖NW-1,504, -6881,220
Ancient City↖NW-2,144, -3681,409
Desert Well↗NE307, -4761,551
Desert Pyramid↗NE128, -7041,561
Pillager Outpost↘SE176, 1,6321,675
Trail Ruins←W-2,720, -1441,837
Igloo↘SE-176, 2,1121,879

Nearest instance of each type inside a 5,000-block box centred on spawn. Coordinates are the structure’s origin; ancient cities and mineshafts sit far below the surface.

Biome mix around spawn

BiomeShareNearest patch (blocks)
Warm Ocean33.2%64
Lukewarm Ocean18.2%250
Ocean10.2%769
Deep Lukewarm Ocean7.0%346
Savanna5.4%466
Stony Shore4.9%45
Deep Ocean4.2%803
Forest3.3%435
Mushroom Fields3.2%607
River3.1%64
Plains2.3%384
Beach1.6%435
Desert0.9%32
Wooded Badlands0.8%0
Jungle0.4%609
Badlands0.4%840
Dark Forest0.2%929
Eroded Badlands0.2%1,033
Savanna Plateau0.1%545
Old Growth Birch Forest0.1%1,024

Surface biome sampled on a grid centred on spawn. Biomes under 1% share are left out, except the one you spawn in.

Is this seed for you?

This seed is best for players who enjoy unique starting locations and are prepared for a bit of travel to establish their main base. The Mushroom Fields island offers a safe and resource-rich environment for a peaceful start, perfect for creative builders or those looking for a mob-free early game.

What is good

  • Mushroom Fields island about 607 blocks from spawn – a rare and safe base location.
  • Mineshaft about 41 blocks from spawn – quick access to early resources.
  • Trial Chambers about 265 blocks away – an early challenge for loot.
  • Stronghold about 745 blocks away – good for mid-game progression.

What to watch out for

  • Spawn is in Wooded Badlands – not immediately dramatic.
  • Nearest village is a long 1220-block trip – no early trading post.

Around spawn

You spawn in a Wooded Badlands biome at a surface height of y=75. The terrain around you is somewhat varied, with some badlands hills. You'll find a few trees in arm's reach for initial wood collection, and a Desert biome is only about 32 blocks away.

Structures

Several structures are quite close to spawn, including a Mineshaft about 41 blocks away and an Ocean Ruin about 82 blocks out. For more advanced exploration, a Trial Chambers is around 265 blocks from spawn, and a Stronghold is about 745 blocks away.

Biomes

The immediate area around spawn is dominated by Warm Ocean, making up over 33% of the nearby biomes. Wooded Badlands is where you start, but a Mushroom Fields island is a notable feature about 607 blocks away, offering a distinct change of scenery.

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