Finder result pins and lines draw on the 2D map only.
Java only. Ore positions from the world generator's ore placement over its terrain; caves, aquifers and ore veins are not modelled, so some sit in a cave or a lake. Diamond, redstone, lapis and ancient debris are the most reliable.
On Java Edition, open the world and type /seed in chat, then click the number to copy it. On Bedrock Edition, the seed is shown in the world settings under Game. Paste it into the seed bar above the map.
Biomes and structure positions follow Minecraft’s own world generation, so most markers match the game block for block. A few structures also depend on the terrain at that spot and can fail to generate, so check anything you plan a long trip around in game first.
Since 1.18 the two editions share almost the same terrain and biomes for a seed, but structures such as villages, strongholds and ancient cities are placed by a different algorithm on each edition. Choose the edition you actually play, or the markers will be in the wrong place.
Yes. Open the Layers tab to overlay slime chunks, the stronghold rings and terrain shading on the map. Slime chunks are a fixed grid per seed, so they line up exactly with the game.
Press 3D in the header to fly over the real terrain of the same seed in your browser, with the same structures marked. It needs a device with working WebGL; the 2D map works everywhere.
Yes, for Java. Open Datapack in the seed bar and pick Terralith or Tectonic, or load your own worldgen datapack zip, and the biome map is redrawn with that datapack’s generation.
It is free and runs in any modern browser on desktop or phone. The map is calculated on your own device, so there is no download, no mod and no account needed.